"Playing perfectly. This is another fun one and the goals are pretty easy to understand via the callouts and some of the modes are very quick, making one identified shot before time runs out." Cue Ball Wizard (Gottlieb, 1992)
"Another oldie but a goodie. Clean and bright, the owner takes such good care of these machines and they play so well. Just a fun game with lively/forgiving play with some light nudging and using the centerpost. Generous with extra balls via mystery and milestones. When in doubt, spam the center ramp until it lights for a million and keep repeating for big scores" Police Force (Williams, 1989)
"Still playing 100% working in perfect condition. It's set up very player friendly and awards extra balls progressively for score and milestones such as "killing" 60 zombies by making white shots when lit. I think I got 4 extra balls a couple times but my games were still probably less than 10 minutes. Challenging/ brutal Borg layout. I don't know the rules too well other than hit the wellwalker or the prison a bunch to start multiballs, that buys you some breathing room. You have to hit them a lot before it triggers multiball..." The Walking Dead (Premium) (Stern, 2015)
"Fantastic game, so clean and playfield looks near mint despite its age. Lively play, bouncy rubbers, centerpost. Right upper flipper plenty strong to lock your balls and hit the ramp when it's lit for 1 million per completion. Game is generous with extra balls via mystery and milestones in the game. Working 100% except for one thing: occasionally the left outlane kickback fails to fire even when lit but the outlines on this game are not overwhelmingly hungry. If I nudged upward as the ball rolled down the lit outline it seemed more prone to work, maybe just coincidence. The art and colors are awesome, definitely a product of its era. Designed by Steve Ritchie (also he designed the Led Zeppelin, Kiss, and F-14 Tomcat found here)" Rollergames (Williams, 1990)
"Upper right flipper not working but plays fine otherwise. Drop targets up there are pretty easily hit by right flipper, too." Maverick (Data East, 1994)
"All pins currently on freeplay! Really cool game and working just perfectly. Give it a few games to get used to it. The balls often come from out of sight... clued in by a blinking light or automatic flipper action. The ramps are very wide and easy to make. The light show during the jackolantern multiball with "don't fear the reaper" playing is awesome. Not that hard to get the multiballs going. I know nothing about the rules on this game but just listen to the callouts, read the screen and follow the lights." Halloween (CE) (Spooky, 2021)
"Kicker still has some weakness getting ball up but it will eventually. Drop targets (to spell FUEL) on upper playfield need a nice direct hit to activate but they work and all the ramps are make able. Really fun game" Victory (Gottlieb, 1987)